Fomus
Class Note
the note object will usually be the only object required to describe
musical events that occur in the score. it allows the user to specify
pitch, offset and duration as well as which voice the event belongs to.
a special slot, , allows for a wide variety of
other information including articulations, clef and staff change
overrides, "spanners" like slurs or dashed lines with text, etc..
note, rest and mark objects are all considered "events," and so
all of their important accessors begin with an event- prefix.
note objects are passed to fomus by including them either in the
slot list of a part object or in the global
events list. note objects listed inside a part apply only to that
part (unless the slot indicates otherwise).
note objects in the events list are distributed to parts according
to the contents their slot values.